Campagna |
---|
IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
It came as a great surprise to the Magus who created them that Mutations would over time increase in both stature and strength. It seems the act of killing feeds these bloodthirsty beasts on some innate level. There are few soldier's brave or indeed foolish enough to face off against such a creature, especially when night falls.
Note speciali: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Questa unità si rigenera, ciò le permette di guarire come se si trovasse sempre in un villaggio.
Avanza da: | Lesser Mutation |
---|---|
Avanza come: | Abomination |
Costo: | 40 |
PF: | 56 |
Movimento: | 4 |
PE: | 90 |
Level: | 2 |
Allineamento: | caotico |
ID | Greater Mutation |
Abilità: | rigenerazione |
crush impatto | 16 - 2 ravvicinato | poison |
Resistenze: | |
---|---|
lama | -20% |
perfora | 20% |
impatto | 0% |
fuoco | -10% |
freddo | -10% |
esoterico | -40% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 100 | 10% |
Acque basse | 2 | 20% |
Acque profonde | 100 | 10% |
Campo di funghi | 1 | 40% |
Caverna | 2 | 30% |
Colline | 1 | 30% |
Foresta | 2 | 40% |
Montagne | 2 | 40% |
Neve | 3 | 10% |
Palude | 1 | 40% |
Parete di caverna | 100 | 10% |
Prateria | 1 | 30% |
Sabbia | 2 | 20% |
Villaggio | 1 | 30% |